We Did It Games
posted by on July 1st, 2014   |   0 comments

Greetings, digital travelers! Tis I, the guy you haven’t heard from in a while. While it’s true I’ve taken to favoring getting my art on for Chris Cannon as opposed to expressing myself with words, I just couldn’t keep away from you forever. You’re just so irresistible. But also I wanted to inform you of a little interview conducted by our pals over at Skyo. Just have yourself a merry little click right HERE!

Alright, chums. Back to making magic.

Categories: Buried Alive, Development, Site News


posted by on June 11th, 2014   |   0 comments

Hi friends! And hi random Internet strangers! Yes, you randoms get a friendly hello too. That’s just how we roll here at We Did It Games.

It has been a pretty fast-paced month for us, as we tried to put together a semi-polished “mini-demo” version of Chris Cannon is Buried Alive to submit to IndieCade. The game itself is nowhere near finished, but we do have a handsome little preview version of the game ready to go!

You can download said preview version of the game at the following link. Please just bear in mind that this is a very early version of the game, and we still have a great deal of work to do. That being said, nothing would make us happier than to hear your feedback, both positive and negative, about the game. So if you play it, please take a minute to drop us a line and let us know what we can do to make the final product a better experience for you! Do you want more dialogue? We’ll add it! Do you want Chris to get killed in more ways? We like killing! Do you need someone to feed your fish while you’re out of town? We’ll feed your fish! Just let us know!

Get it for Mac and Windows here:
Buried Alive Public Demo

We are also excited to announce that we have begun working with composer David Levy for the game’s soundtrack, and we couldn’t be more excited about what he will undoubtedly bring to the game. Check out his first contribution to the game here (and then be sure to check out the rest of his music):
Buried Alive: Dirt World, Track 1

Anyway, that’s about it for now. After the end of this week, we are going to take a much-needed couple of days off and probably play an embarrassing amount of Mario Kart 8 while we get our heads back on straight. Thanks for reading, and stay tuned for more news soon!

Categories: Buried Alive, Development


posted by on May 17th, 2014   |   0 comments

Hello world! It is, of course, “Screenshot Saturday” in the game development world, so it seems like a fitting time to drop an update all up in this. We posted on the SSS thread on Reddit, which you can read here (because I know you’re dying to see it).

It has been a busy month (holy crap, how times flies) since we posted our first trailer. We decided we would submit the game to IndieCade, although since we didn’t have time to get it ready for the first deadline, we are being “those guys” and paying the late submission fee.

So there’s that; we have been scrambling to finish up the few things needed to get the game into a presentable state. That includes getting audio into the game. Um… All of the audio. It literally didn’t have any audio at all this time last month, so we have been recording dialogue, designing sounds, talking to composers, and writing sound/music management code. So kids, heed this advice: add sound effects to your game as you go. Doing it all at once is a huge pain. (To be fair, though, we are putting some extra effort into making sure the sounds are really good.)

The good news is that the game has almost all of the sound effects we need to make it fitting for the submission, and it has really improved the game quite a bit. We are still talking to composers, but I think we should have something sorted out pretty soon. Unfortunately, probably not in time for the IndieCade submission, so we will most likely have to rely on place-holder music for now.

We are hoping to put together an updated game-play video sometime soon to show some of the new goodies, so hopefully we will have something exciting for you very soon. Stay tuned!

Categories: Buried Alive, Development


posted by on April 18th, 2014   |   0 comments

Hello friends. We Did It Games is proud to officially announce our next game: Chris Cannon is Buried Alive! (Or just Buried Alive, if you’re into the whole brevity thing.)

First things first, why don’t you go ahead and get all hot and bothered while you check out the game’s first trailer. Now this is going to be a bit of a joint blog post here, so we will let you know who is speaking when.

Gabe:
Hi guys. As I mentioned in my post last month, we have been working on Buried Alive fairly heavily for a few months now, so we have quite a bit finished already. We are going to be posting fairly regular blog posts to keep you up to date on everything, and to show you what the game has going on.

All of that being said, we still have a great deal of work ahead of us, so at this point, we cannot even estimate a release date. This is a much bigger project than our previous two outings, and the best we can say is that it will be done when it’s done. We’re not going to rush it and release a game that isn’t perfect, so it will definitely take some time. We just hope that once it is finished, you will agree with us that it was worth the wait. (For anyone interested in tech specs, I will do another post in the near future just kind of outlining all of that good stuff.)

Also: mad props to Wayne for putting together a most excellent announcement trailer!

Wayne:
Whoa! We did it! We made it to announcement day! Thanks, Gabe for kicking this party off right, and thanks loyal listeners for your ears full of hearing and hearts full of blood. Blood sure is useful. But this isn’t radio. It’s a blog! Well you still need blood for reading so, man I don’t know where this is going at all. It’s 2am and I don’t feel like sleeping. Let’s try this again.

Whoa man look at that fancy promotional art! That there is Chris Cannon. He’s found himself in quite the dilemma. For some cruel and super-secret reason he’s buried deep underground with just a shovel and an odd choice of garments to aid him. One of those things is useful for concealing nudity most of the time. The other is useful for finding a way out of this mess. Will Chris find a way out? Will he discover the truth about his subterranean imprisonment? Will he survive the odd, dangerous and sometimes just plain silly horrors that lurk far below where good sensible folk like you and I dare tread? I suppose we’ll find out when Chris Cannon is Buried Alive! releases someday!

Stay tuned here and on all of the social media usual suspects for more info!

Categories: Buried Alive, Development, Site News