We Did It Games
posted by on May 22nd, 2011   |   0 comments

We Did It Games’ very first game project , Path-O-Gen, is now as complete as it’s ever going to get in Flash form and spreading infections of entertainment at Kongregate.com, as well as right here at the WeDIG site. As the bringer of all that is good upon you, we humbly request you sign up at Kongregate.com and give us some grades and feedback. Does Path-O-Gen satisfy your desire to be the best happiness plague you can be? If Path-O-Gen were made into an expanded project somewhere in the future or on another platform, what would you want more of?

Here’s what you can expect since the beta was released however long ago: New medals, revamped and new sound effects by the splendid Ken McGill, a new leveling system, and with that a damn fine boss fight by the time you get to level 10, complete with a new music track by the damn fine Jesse Barabe. A huge thanks to both Ken and Jesse for their awesome contributions to Path-O-Gen. I’d also like to add an extra special thanks to whoever “Jodi Rules” on the leaderboards is for filling it up s’damn much. Your persistence is inspiring and encouraging and I hope to see a return of that zest with this new release.

In commemoration of this momentous occasion, please enjoy this collection of horribly photographed sketches I did way back when Path-O-Gen was little more than an idea. Of curious note is those sketches are dated May 26, 2010. Nearly one year later we’re now closing the lid on the project in favor of more awesome things to come. Thanks and enjoy!

Categories: Development, Path-O-Gen, Site News

posted by on March 19th, 2011   |   3 comments

Hi guys! Here’s a little recap of this week’s events:

My droog of ancient times when writing was all done with sharpened stone and cow hide, Ben Saller, has linked to WeDIG from his blog. Thought it right to give a shout out to his space over at Video Games and Booze. Never was there such a perfect pairing.

I also got a thank you video from the multi-talented John Allen Soares of Westhavenbrook Productions who have brought you such thrill-packed gifts to mankind as Sockbaby, Go Sukashi!, The Vacuum Consortium and my current favorite The Danger Element. Donations to keep Westhavenbrook doing what they do can be made here and there are all manner of rewards for doing so, including your very own thank you video from the mighty John Soares himself.

On the Path-o-Gen front, I’m sadly a little behind as my PC power supply decided to kill itself rather than be subjected to my outrageous power demands. This is the last thing I did: Bacteriophage cycle 2a I’ll be picking up on the trusty MacBook Pro where I left off on the PC for the time being. This boss animation stuff is proving to be rather time consuming, so just hang in there mates! Once we get Path-o-Gen version 1.1 or 2 or however those version conventions work these days, it’s going to be posted to newgrounds.com and kongregate.com and we’ll be asking for the support of the masses to visit Path-o-Gen in those areas. There’s also a splendid surprise in store for what our next project will be, but more on that when I feel like telling you.

Now then. It’s almost 8:40 AM on Saturday morning exactly one week ago. I’m about to set to work on continuing the animation for Bacteriophage when my good pal Krista issues a drawing challenge: A Big Daddy making out with Gordon Freeman. What is it with girls, anyway? I decided to take it one step further and make it “Big Daddy and Gordon Freeman Making Out as LEGOS.”

Please someone make Half-Life LEGO sets happen. Thanks for reading, y’all!

Categories: Artwork, Development, Path-O-Gen, Site News

posted by on March 1st, 2011   |   0 comments

Greetings, all ye who have wandered into the chilling, electronic abyss that is the WeDIG Blog. Welcome to Day 1.

First, the most important part of today. Head on over to the Games dungeon and check out our very first foray into digital pacification, Path-o-Gen. This is a project that started with a rad pal of mine who has since gone on to being a stalker of shadows, unseen and in constant avoidance of all things social and internet. Thanks to her for getting me started on this crazy adventure, and an additional thanks wherever she may be for the wee beginnings of Path-o-Gen that I couldn’t not flesh out to something medium-rare and tasty. But enough with the past.

In the coming whenevers I or my co-pilot Gabe here (Gabe being the immortal demigod that took programming/awesoming reigns since the reigns were needing taking) may touch upon the rest of the soon-to-be contributions to binary composed madness that get thrown about this place like buzz saws from a grav gun, but until then know that we’re mostly human, we love games and we’re passionate as all cold hell about making awesome things for everyone to enjoy (unless those someones don’t like cute and sometimes very offensive things). We’ve got several ideas in the works, I’m keeping a secret log of all the next bits to fling your way and you’ll likely see the next thing hit the Apple App Store I’m guessing sometime before the end of the year, but hey if we get more mice in wheels we could have something late Summerish.  I suppose it all depends on how much snacks I’ve procured for those crazy locked-in-house stints of genius that I hear about so often from gabby squirrels in passing.

We Did It Games Gabby Squirrel

Thank you all for visiting, feel free to drop a comment and it’s ok to be rude s’long as it’s not directed personally at me (Though we do reserve the right to edit your comments into something flowery and nicer when desired). Have fun and give us a crapton of feedback, damnit! Special awesome thanks to Gabe for his continued dedication to ass kicking and Jesse Barabe for his melodious alchemy.

Categories: Development, Path-O-Gen, Site News